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Dyslexia Games Manual
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Product Description
Dyslexia Games Manual is a range of games will develop auditory and visual awareness necessary to improve word-attack skills, while also providing over-learning, revision and reinforcement of vital literacy skills. The games are photocopiable sheets and come in a A4 ringbound folder.
The Dyslexia Games Manual contains:
The Dyslexia Games Manual contains 55 games to help pupils develop literacy skills. The games fall into six main areas:
16 Memory games - to improve visual and auditory memory - and recall and discrimination.
13 Organisational skills - to understand connections, sequencing, orientation and categorisation.
2 Key words practice - to help pupils recognise individual words and strengthen sequential memory.
15 Word building - to encourage pupils to recognise regular spelling patterns.
3 Story building - to reinforce spellings of common words and develop concepts of sequences of events, leading to better storytelling and story writing.
6 Literacy skills revision - to improve reading of difficult words, without the aid of context.
The Dyslexia Games Manual allows you to use the power of games to increase concentration and develop motivation. But, most important of all, the games should increase self-confidence and raise self-esteem.
The games relate not just to the matter of not being able to spell, but also to the background reasons behind the dyslexic pupil's problems. The dyslexic pupil has difficulty spelling becuase the part of the memory that handles this is not well developed. The aim of the games in this manual is to help get that part of the brain developed by persuading the pupil to take part in activities that will stretch the different memory functions of the brain.
The Dyslexia Games Manual will help you recognise that while the playing of games can alleviate and reduce tension, the games can also stop being fun and become more like work if not presented correctly. The Dyslexia Games Manual will provide useful guidelines like:
- Play the games for short spells each day - 10 minutes a day will make a sizable difference to a pupil's ability.
- Vary the games day to day - don't stick with one game until the pupil has had enough of it. If the pupil asks foa a particular game again, do allow this, but only for a few minutes. As every actor knows - leave them wanting more.
- Encourage competition if the emphasis is on imprioving 'personal best' and try to avoid obvious failure. Most of the games can be played by an adult or a pupil, or by a pupil alone, or by two, three and four dyslexic pupils.
- And much more!
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